We’re still working on several projects (same ol’ same ol’) but one of our “old projects” might get resurrected:
After seeing the wildly successful crowd-funding project we thought “what the hell?” and thought Bullet Crave would be worth giving this a go.
So we looked into all the things that are needed for a successful funding for a project like this, and are probably going to put it on one of the crowd funding websites like indiegogo.com. As usual Rome wasn’t built in a day and all this social media stuff needs to be aligned and ready before we put our project forward. And as we’d like this to work out well it’s going to need a bit of spit’n’polish before we dive into it. Building the webpage and other details and looking where we can put the demo (yes we have one!) and making sure people get the right idea from the onset.
Currently we’re thinking of using the crowdfunding for the remaining development and then releasing the game for free afterwards. If there are enough people interested then we will upgrade the technology (currently 2D) to 3D and add lots of eye candy (as much as the funding allows). Our hope is to do away with DRM and copyright infringement by making the game freely available and being funded by our fans.
I’ll keep you posted on the progress.
Have a nice weekend,
Govert Combée aka Hoxolotl.