Archive for the ‘News’ Category

Long Time no post

Tuesday, September 23, 2014

Oh boy,
it has been a long time between posts… lots of things happened.

First, we got a game out the door:
http://store.steampowered.com/app/254200/

We’re still working on it, currently finalising early access. We’ll post about details on this game more often in the future

Let see, we’re dusting off Projectorgames for events:

We went to abunaicon this summer with Projectogames and had a blast as usual.

We ordered two DK2 oculus rift kits to make games and applications with, and are looking into partners that would like games or interactive Oculus experiences.

We’ll talk about these things more in detail the comming weeks. Lets just say we’re still in crunch-ish time for Fortresscraft evolved, and preparing for new projects.

-Govert.

Come and see us!

Wednesday, November 6, 2013
Game Test Pirates VS The Undead

Amongst other games, we’ll be testing this one too!

This weekend, from friday evening till Sunday afternoon we’ll be lighting up the place at http://www.theoverkill.me/nl/ in Enschede.

We’ll be testing a new system, so bring your mobile phones! And download the app from http://playbrassmonkey.com/

Hope to see you!

-Govert.

 

A year later

Wednesday, September 18, 2013

Welp, it’ s been quite a year… it might be time for an update 🙂

Lets start with the bad first: Bullet Crave and RPGM are both in the freezer, because as much as we love our pet projects, we think some other projects have a bigger chance at success.

The good news: we’ ve got new clients, new projects and a LOAD of work, and unfortunatly it’ s all under NDA, except Fortress Craft, and now comes the good news:

We have moved from our inhouse engines onto Unity, which means faster development, and more wasted CPU cycles. We might not be working at the bleeding edge of what a GPU can do anymore, but the team can now work faster and produce more content than before.

The reasons we moved to Unity:

Microsoft dropped XNA support. It was an awesome platform but without support from Microsoft it will probably die… so we moved on as most Indie Devs tend to do, instead of clinging to a potentially sinking ship.

 

Expect some new news around November. Untill then Govert will of course go to the yearly Blender Conference.

 

Have a nice day,

-Govert.

 

 

 

RPGM update: “it’s aliiiiive!”

Saturday, November 20, 2010

Guessing a lot of people would like to see how it’s going here’s a screenshot:

First look at RPGM GUI

RPGM Alpha1

We’re working on implementing the combat and dungeon features. Lots of crazy stuff happening under the hood, but we’d rather show you what’s up and running.

Past week we tested our first fed-ex quest and chatting between players in taverns, also the dungeons GUI is now working.

The summer project went well, we had a whole team of people working on it and had great fun discussing and implementing. The project is now continuing on a “if you want and have time for it” basis, the team being busy with work and studying and thus having less time to dedicate to the game. But it’s not rare to have a few people coming to the offices at weekends to polish up code and implement features.

All in all we enjoyed making it, and we’ll be continuing development in our “free time”.

Catnip Games announces game in development

Monday, April 12, 2010

Catnip Games is pleased to announce their game Bullet Crave, planned for release on Xbox Live Indie Games (XBLIG) in Q3 2010. Bullet Crave is a scrolling, manic shoot ’em up, aimed to bring the intense experience from the niche market “bullet hell” games to the common mortal through novel game mechanics. It will support up to 4-player cooperative gaming, and several scoring systems.

Established since 2007, Catnip Games is an indie developer located in the Netherlands. Besides developing games in-house, they work narrowly with development studio Projectorgames on game entertainment for events.