Archive for February, 2012

Indie Funding Part 2

Wednesday, February 29, 2012

That’s it, we put Bullet Crave on Ulule to see if crowdfunding would work, here is the link.

We ended up choosing for Ulule instead of Indiegogo, since Ulule is aimed at Europe and has some successful game projects that fit more with Bullet Crave. Kickstarter is ofcourse the biggest site, but is only for Americans.

A very SHMUP day to you!

Govert – aka Hoxolotl.

Indie Funding

Saturday, February 11, 2012

We’re still working on several projects (same ol’ same ol’) but one of our “old projects” might get resurrected:

Bullet Crave Logo

 

After seeing the wildly successful crowd-funding project we thought “what the hell?”  and thought Bullet Crave would be worth giving this a go.

So we looked into all the things that are needed for a successful funding for a project like this, and are probably going to put it on one of the crowd funding websites like indiegogo.com. As usual Rome wasn’t built in a day and all this social media stuff needs to be aligned and ready before we put our project forward. And as we’d like this to work out well it’s going to need a bit of spit’n’polish before we dive into it. Building the webpage and other details and looking where we can put the demo (yes we have one!) and making sure people get the right idea from the onset.

Currently we’re thinking of using the crowdfunding for the remaining development and then releasing the game for free afterwards. If there are enough people interested then we will upgrade the technology (currently 2D) to 3D and add lots of eye candy (as much as the funding allows). Our hope is to do away with DRM and copyright infringement by making the game freely available and being funded by our fans.

I’ll keep you posted on the progress.

Have a nice weekend,

Govert Combée aka Hoxolotl.

 

 

 

Startup Weekend

Friday, February 3, 2012

Catnip Games will be participating at http://enschede.startupweekend.org/ to present a framework to build games in the fashion of community driven development.

Our current developer experience with FortressCraft and other projects is that really-really good game ideas and feedback often come from the community, and it would be practical to streamline community feedback in a system that benefits developers and community alike.

The basis of this (hopefully open) system is to give people the right to vote with their wallet during the whole lifetime of a game. This means they can choose which parts of the game to fund, and developers can directly see which parts the players would like to see in the game.

As this is still at the level of an idea, everything you see here is what we are going to do _unless_it_is_stupid.

In one sentence:

A System for community driven development and funding of games.

The targets are:

  • for the community to be able to fund a game during and after its development
  • to enable Developers to live off their work
  • a transparent system for people to voice their opinion about a game
  • a way to make games that can evolve continually instead of having to split them into “sequels” or other “addons”
  • having a content management system for games where everybody can contribute and access game elements

Thank you, have a nice weekend, I know I will 🙂

-Govert Combée aka Hoxolotl

 

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